Ranking Each Dragon Ball Z Fighting Game From Worst To Best Leave a comment

With video games, namely, Dragon Ball Z has experienced a rich history. Many games in the series’ early life were RPGs together with a number focusing on card-based motion and action. Those RPG elements have persisted through the years, but if most fans consider Dragon Ball Z video games today, they are more inclined to consider the fighting games, and for good reason.

For a series that is so ingrained in action, it just makes sense it might come to life as a fighting game.

While a good chunk of Dragon Ball Z games have been exclusive to Japan, you will find plenty great ones who have made their way into North America. Unfortunately, some games in the series do not have the identical level of gloss when it has to do with localization. Like any twelve year franchise, Dragon Ball Z has experienced some ups and downs, and you can see that certainly in its own matches.

Dragon Ball Z: For Kinect takes everything which makes Dragon Ball Z fun and butchers it for no reason. It is no surprise that the Kinect didn’t take off how Microsoft wanted it to, however, the grade, or lack thereof, of matches out there for the motion sensor, is debatable.

Nearly every advantage is shamelessly stolen from Ultimate Tenkaichi, but without any of the gameplay which produced Ultimate Tenkaichi so memorable. The narrative mode is one of the worst in the series, along with gameplay is comprised of throwing around random punches and leaping around. Sure, it is fun to shoot a Kamehameha the first time, but then?you can find more here romshub.com from Our Articles Save yourself the hassle and play with among the far better Dragon Ball Z games.


Advertised as the very first game to incorporate Broly as a playable character (which is really a bold faced lie, by the way,) Taiketsu is the worst fighting game in the series and most likely the worst Dragon Ball Z match period assuming you don’t consider Dragon Ball Z: To Kinect a movie game.

Taikestu is an ugly, small 2D fighter for your Game Boy Advance that’s more Tekken compared to Dragon Ball Z. Today, a traditional DBZ fighter could have been incredible, but Webfoot Technologies clearly did not care about creating a fantastic game, they just wished to milk that sweet Dragon Ball utter. Battles are lethargic, the story mode is downright abysmal, the graphics are hideous, and the battle is not responsive at all.

Webfoot Technologies made Legacy of Goku II and Buu’s Fury, so it’s not like they were unfamiliar with the series, plus they had a good history. As it stands, Taiketsu is a downright black stain on the series’ video game heritage.


Talking of stains, let’s discuss Dragonball Evolution. Based off one of the worst adaptations from the picture medium, Dragonball Evolution strips off all the allure, nuance, and passion that makes Dragon Ball such a fun show and repackages it into a disgraceful attempt at exploiting the franchise for gain. You would be hard pressed to find anybody who had read or seen Dragon Ball and thought,”You know what would make this easier? If Goku went to high school and was moody all of the time.”

Sure, the Dragon Ball has a lot of merchandise, and you wouldn’t be wrong with saying that the series has probably sold out, but the innumerable spin-offs try to provide something in the way of quality or fanservice to make up for that. Evolution, however, does not care whatsoever and is satisfied in being a mediocre fighting game that barely understands the series it’s based on.

Dragon Ball GT was such an awful show that Toei waited seven years to attempt to milk Dragon Ball again, so it is really no surprise that a fighting game based off of GT pretty much killed the Dragon Ball video game arena for half centuries.

Dragon Ball GT: Final Bout was the previous entry in the first Butoden sub-series and has been the first one to be released in the United States. The earlier entries in the show are all excellent games however last Bout, possibly because of its source material, failed to live up to all expectations. Bordering on the dreadful, Final Bout was the first fighting game in the series to be released in North America. That means, for some folks, Closing Bout has been their introduction into the set.

Possibly the weirdest thing about the sport is it barely offers any GT characters at all meaning its faults may have quite easily been avoided. It probably would have been an ugly mess, however.

What occurs when you combined lovely sprite perform, awkward CG backgrounds, and ferociously long loading times? Another entry in the Butoden sub-series, Ultimate Battle 22 fares better than Final Bout but not by far, honestly.

To get a fighting game to succeed, it has to be quick, also UB22 is anything but. Getting in and out of games should be instantaneous, but they require ferociously long. Sure, playing as your favorite Dragon Ball characters is fun, but you know what’s fun? Actually getting to play a video game.

There are a few neat ideas gift –like a flat up system for each personality — but the true gameplay borders on the mundane. The elderly Butoden games were fantastic because the little roster meant more focused move sets, but Ultimate Battle 22 does not really give you that identical feeling. Goku vs Vegeta only feels like two muscled men slowly punching each other from the atmosphere.

Infinite World

Infinite World is Budokai 3 when the latter never bothered trying to be an enjoyable video game which also played to be an episode of Dragon Ball Z. Truly, everything Infinite World does Budokai 3 did years earlier. Infinite World even goes so far as to eliminate characters from B3 though the former uses the latter’s motor. In circumstances like this, by which a pre-established match is shamelessly being rereleased, there is no reason to eliminate content, let alone playable characters.

Perhaps most offensively, Budokai 3 RPG styled, character driven story mode has been completely neutered and substituted with a shallow wreck that has more minigames than it will engaging battle. Truly, it’s the shortage of the story mode that hurts Infinite World the most. Dragon Universe is hands down one of their best thoughts a Dragon Ball Z has had and dropping it disturbs Infinite World over anything. If you are going to tear off a better game, at least slip the facets which made it a better match to begin with.

Budokai Two

Budokai 2’s cel shading is absolutely gorgeous, the battle is nice and fluid, and it raises the roster by a decent degree, but it also has own of their worst story modes to grace Dragon Ball Z. Combining the worst elements of Mario Party together with all the most peculiar qualities of an anime or manga adaptation, Budokai 2 follows up the original Budokai’s incredible story style using a board match monstrosity that butchers its origin stuff for little reason other than to shoehorn Goku into every significant battle.

When it comes to fighting mechanisms, Dragon Ball Z fails to not glow so that the stories need to perform the heavy lifting. If the story can’t maintain, the match obviously loses something. Budokai put such a strong precedent, correctly adapting the anime with full cutscenes up into the Mobile Games, but Budokai 2 ends up dreading the storyline in favor of Mario Party shenanigans along with a story that gets pretty much every significant detail wrong.

Raging Blast

Raging Blast is essentially what you get if you strip down Budokai Tenkaichi to its foundation parts and launch it before putting back the roll and customization. It is still a fantastic match, mind you, but it is missing a lot of what created Budokai Tenkaichi a fun collection.

Possibly the best items Raging discriminated brings to the table is fully destructible environments, battle damage, and even mid-battle facial expressions. It really feels like an episode of Dragon Ball Z sometimes, with personalities and the surroundings noticeably decaying with time. It really is a pity Raging Blast did not go further with its assumption since only a bit of character customization could have gone a very long way to provide help.

The story mode follows Budokai Tenkaichi’s lead, but it’s even more disorganized and cluttered. When it’s your only choice for a Dragon Ball Z fighting game, it is going to get the work done, but it will not be the best that you can do.

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