Originally conceived as a high-value real time strategy game for Mac computers, Bungie’s Halo franchise has gone on to become among the biggest first-person shooter franchises in gaming and an incredibly important one at that. It’s not unreasonable to state that if it was not for Halo, Microsoft’s Xbox brand might not have survived past its first console. Kicking things off with all the first Xbox launch title Halo: Combat Evolved in 2001, Bungie effectively altered the console first-person shot with a game which featured an interesting sci-fi narrative and setting, a charismatic hero in the Master Chief, and needless to say, fluid controllers and thrilling gameplay. Over time and a half since Halo first came to the scene, the franchise has become synonomous with the Xbox brand and has launched many sequels and spin-offs of varying quality.
Even though the franchise is not as hot as it once had been, together with Halo Wars 2 out this year and Halo 6 someplace on the horizon, Halo is not going anywhere anytime soon. As a longtime Halo enthusiast myself, I believed it would be interesting to try and rank each match from worst to best (omitting remasters and collections naturally ). Evidently, that means this is going to be a marginally biased record, however I think you’ll find that I’ve justified each of my rankings. Don’t hesitate to share your personal ranking of the Halo matches at the comments!
I have not been able to play with Halo Wars two yet, so I have not included it , but I will be sure to incorporate it in once that changes.you can find more here halo 2 iso xbox from Our Articles Also, I am not including Spartan Strike since it’s essentially a poor variation of Spartan Assault and could rank at the bottom of the list anyway.
Unfortunately, the jump to consoles did not do much to alter Spartan Assault in the unremarkable, although capable twin-stick shooter that it is. That can be a genre, after all, that has given us some extraordinary matches through the years, including Geometry Wars, Super Stardust HD, along with Resogun, along with Spartan Assault falls far short of these names.
Even the game’s online co-op style and overall presentation are definitely its finest attributes, but at the end of the day, this really is much more of a passing fascination for Halo fans compared to an adventure they will want to return to. There are far superior twin-stick shooters out there which are really worth your time and money and are not laded with microtransactions.
8. Halo Wars
Adding an honest-to-goodness campaign with a good story set before the events of Halo: Combat Evolved, as well as the usual assortment of multiplayer modes you’d expect to find at a RTS, Halo Wars excels at availability and can be the ideal game for those put off by more complex RTS games found on PC. However, that accessibility can also be what holds Halo Wars back, since it’s overly simplistic to appeal to the hardcore RTS audience rather than compelling enough to sway many Halo fans from the show’ more traditional first-person shooter experiences.
Additionally, while I’ll concede that Halo Wars does an exceptional job of translating the Halo world into a competently-made RTS, I’ve never been a huge fan of the genre, and this is part of the reason why I’ve ranked it low. However, Halo Wars did enough to spawn a sequel and also by most reports, it’s better than the original (it probably helps that this one is also available on PC now out).
7. Halo 4
When Bungie left Microsoft from 2007 to associate with Activision for what could eventually become excruciating, the secrets to the Halo franchise had been given to 343 Industries, a Microsoft-owned studio, even following the launch of Bungie’s final Halo game, Halo: Reach. To mention that 343 had big shoes to match could be a vast understatement, as they not only had to show with Halo 4 which they might craft a game that could live up to Bungie’s function, but also warrant the recurrence of Master Chief, that had efficiently”finished the battle” in the decision of Halo 3. To this end, 343 was mostly successful. 1 place that Bungie never just excelled at was crafting games with pretty graphics, so it came as a tiny surprise to see just how far better Halo 4 looked compared to its predecessors (seriously, it’s still a miracle how they made it running on the Xbox 360 whatsoever ).
The game’s campaign was challenging, introducing players to a whole new world and race of enemies at the Forerunners, although additionally diving deeper in the franchises’ mythology. Spartan Ops was yet another fun accession, giving players various cooperative assignments to play with buddies that only got better as they went along. Unfortunately, some questionable design decisions make Halo 4 that the worst’conventional’ Halo game. While the effort featured several trendy setpieces, narratively it was all around the map along with near-incomprehensible to the ordinary participant, relying heavily on extraneous stuff like novels, comics, and even a (admittedly pretty good) miniseries called Halo: Forward Unto Dawn to fill in the gaps. On the other hand, the biggest problem with Halo 4 was easily its multiplayer, which attempted to ape Call of Duty’s loadout and perk design too significantly, leading to an experience that totally missed the purpose of Halo’s level playing field mindset. Luckily, 343 made strides to improve these issues with their next kick at the can, however, not without presenting a few new issues on the way.
A significant reason for this may have to do with 343’s regrettable decision to cut out split-screen entirely in favour of attaining better visual fidelity and also a higher frame rate, a decision that pissed off a ton of fans who have been accustomed to Halo being their go-to couch co-op shooter (myself included). When you get beyond the sting of just being able to play with your friends online though, Halo 5 really has a lot to offer. While its campaign suffers from many of the exact problems as Halo 4 and ends up on a cliffhanger to boot (you would think Microsoft could have placed a moratorium on cliffhangers following the enormous backlash into Halo 2’s ending), its flat design was a bit more powerful (a mission about the Elite — sorry, Sangheili — homeworld is a highlight) and was designed with co-op play in your mind, for both better and worse.
Still, as significant as Halo campaigns are, that the multiplayer is the major draw for most players and it is this element that provides Halo 5 the advantage on its predecessor. Thanks to a variety of gameplay tweaks focused on personality agility, Halo 5 is the fastest and most fluid game at the franchise and its own competitive modes made excellent usage of these modifications by ditching Halo 4’s CoD inspirations in favor of a return to more conventional layout. In other words, Halo 5 offers among the finest aggressive online experiences in gambling today thanks to how well designed it is, but due to 343’s commitment to consistently supplying free upgrades. In a age where players are generally expected to pay for extra avenues, 343 has really taken a different route and created every new update free to every one of its players. In reality, they have added a lot to the sport since its late 2015 release that it hardly resembles the match it had been in launch and in some ways feels like the most fully-realized Halo multiplayer offering to date.
5. Halo 3: ODST
Starting life as a bit of growth material to Halo 3 known as Recon, ODST morphed into something a little more ambitious during evolution and became an independent entrance into the franchise, despite the’3′ in its title might indicate. With a score score score by former Halo composer Marty O’Donnell, ODST dropped players right into a rain-soaked town and place more focus on exploration than previous Halo matches, with the Rookie looking the city for evidence of what happened to his lost squadmates. Each piece of proof triggers a flashback assignment that are usually more action-oriented than the Rookie’s, helping contribute some variety to the event.
Although the Rookie still controls similarly to the Master Chief, he’s no Spartan and is significantly more vulnerable as a result. This little change has a significant impact on the moment-to-moment game, as players have to take a more measured approach to fight when they did in preceding Halo matches, even on lesser problems. ODST introduced that the horde mode-inspired Firefight into the show, a co-op mode that tasks players with carrying out as much as possible against waves of increasingly difficult enemies. Regrettably, ODST wins points for its brevity and lack of aggressive multiplayer, but it’s absolutely a game that punches above its weight and scores points for attempting (and succeeding) for a different type of Halo experience.
4. Halo 2
Halo 2 is now notorious because of its cliffhanger ending, which admittedly remains one of the worst in gambling. Another primary problem that fans often raise is the campaign spends an excessive amount of time around the Arbiter, that was introduced as a new playable character in this installment, at the expense of the Master Chief. That having been said, Halo 2 may not have any campaign at all and would still be one of the very best Halo games thanks to its multiplayer, which signified the franchise’s first foray into online gambling.
There is a good reason Halo 2 has been the hottest game on Xbox Live on its heyday, as there was simply no other multiplayer experience as though it on consoles. The map collection is arguably the very best in the show, with all time favorites such as Lockout and Zanzibar producing their debut here, and the debut of new gameplay programs such as dual-wielding and vehicle hijacking gave players a lot more options on the battlefield. You can absolutely see the indications that Halo 2 has been rushed to market — probably the most evident in its distracting feel pop-in and abrupt end — but it is also among the most crucial games in Xbox history and provided an early blueprint for how to do online multiplayer directly on Xbox Live.
3. Halo: Combat Evolved
Here is the game which introduced the Xbox and altered first-person shooter style in a number of other games have done before or since. What’s notable about the first Halo is that it still holds up remarkably well now, more than 15 years after its first release. Sureit now appears quite obsolete and its level design begins to drop off a cliff around the halfway stage, as Bungie recycles corridor-after-corridor so as to pad the game’s length, but this is definitely a situation where the benefits far outweigh the downsides.
Who will forget the first time that they jumped into the driver’s seat of the Warthog and started driving about Halo, the second level from the game, or storming the shore on The Silent Cartographer? These are gaming moments that stick to you plus they were anchored through an intriguing sci-fi narrative, incredible weapon layout (has there ever been a better weapon in a FPS than Halo’s pistol?) And, oh yeah, a ridiculously addictive multiplayer style that has been played religiously in many a dorm room in the early 2000s. Later Halo games enhanced over Combat Evolved’s design in many areas, but it is hard to think of many other first kicks in the can that turned out this well.
In addition, there’s not any better title display in all of gaming. That songs…
2. Halo: Attain
Bungie’s final Halo games has been also one of its best, as Halo: Attain is a near-perfect sendoff from the storied developer. Despite the fact that it does not comprise the Master Chief, Reach arguably has the best entire campaign in the entire series, as all its nine missions is still a winner and there is no Library level in sight to lug the whole thing down. A prequel entry detailing one of the largest conflicts between people and the Covenant, Attain details the fate of Noble Team because they desperately struggle to stop the Covenant from annihilating the world Reach. Whereas every Halo game which puts you in control of Master Chief is designed to make you feel to be an unstoppable super soldier, even Reach requires the reverse strategy and immediately becomes a match about collapse. Sureyour character (the blank slate called Noble Six) is equally as capable in battle as the Chief, however, he and the rest of his staff are fighting a war they have no hope of winning. Though the game does end on a hopeful view, Bungie’s choice to throw gamers into a winning battle which only gets worse as the narrative advances is a daring one and few games, FPS or have attained the same amount of melancholic sacrifice as Reach is able to convey in its own effort.
If that weren’t sufficient, Reach also features one of the better multiplayer experiences in the franchise, even with the two Firefight along with the usual suite of aggressive manners present and accounted for. While Reach’s in general map selection is a little poorer than the likes of Halo 2 and Halo 3 and also the addition of armor abilities was cool, but limiting — remember, this was before Running became a permanent ability in Halo — I firmly feel that Sword Base would be the biggest Halo map of all time and its inclusion alone elevates Reach to all-time status in my mind.
1. Halo 3
Halo 3 may well not be my overall favourite game in the franchise, however I can’t deny it is the ideal. Starting with the campaign, Microsoft promoted the game as Halo that could”finish the fight” and in this respect, Halo 3 did not disappoint. The game eventually gave fans the full-scale Earth invasion they’d anticipated from Halo 2 and whether the levels set on Earth are great, the back half of their effort moves the ante with levels put around the Arkand also the setup that generated all the Halo rings in first area (that said, the amount Cortana will go perish forever). Following the polarizing inclusion of the Arbiter in Halo 2, it was great to play through a campaign as Master Chief again, however Halo 3 also gave the Arbiter his due with its cooperative play, with support for up to four players.
Moving on multiplayer, Halo 3’s map choice proved to be a slight step back from the stellar designs of Halo 2, but it made up for it with its near-perfect balance. It’s simply hard to find fault with much of anything in regards to Halo 3 multiplayer, since it feels as though it was created with each enthusiast in mind. Want to climb the ranks in competitive play? Done. Want to hang with friends and play with your buddies online, with split-screen guests to boot up? You can do this also. In addition, this is the game which introduced Forge, that is now a mainstay style ever since.
Bungie was able to cap their Halo trilogy away using the very best match in the series and now I can only expect 343 can follow suit with Halo 6, which will represent the end of the Reclaimer trilogy. Until then, it’s Halo 3’s struggle to lose when it comes to the finest complete Halo game.